![]() ![]() It works together with BlenderKit online database of models. The center of the sphere is moved in z-direction and camera positions are sampled from the upper hemisphere to ensure that their view is not “below” the object, which is specifically important for tables.Įach camera rotation is computed to look directly at a sampled point of interest POI of the object, and the camera faces upwards in Z direction. It enables users to upload, search, download, and rate different assets for Blender 3D. add_camera_pose ( cam2world_matrixįor sampling camera poses we used the _sphere which uses only the upper half of the sphere cut along the x-axis (defined by part_sphere_vector). Support our creators by buying Full Plan. build_transformation_mat ( location, rotation_matrix ) bproc. BlenderKit is an online database of materials, HDRs, scenes and brushes which you can search, download, upload and rate via our add-on directly in Blender. rotation_from_forward_vec ( poi - location ) # Add homog cam pose based on location an rotation cam2world_matrix = bproc. part_sphere (, radius = 2.5, part_sphere_dir_vector =, mode = "SURFACE" ) # Compute rotation based on vector going from location towards poi rotation_matrix = bproc. ![]() MeshObject )) # Sample five camera poses for i in range ( 5 ): # Sample random camera location around the objects location = bproc. # Find point of interest, all cam poses should look towards it poi = bproc. Positioning objects via the physics simulator. ![]()
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